Blog
Blog
Get in touch
WiseShards Blog
Subscribe to RSS
Basic Procedural Desert Generation and Rendering in Unity
October 13, 2018
Last modified: August 25, 2019
In this blog post we present a simple way to generate a desert and then render it with custom shaders in Unity.
Perpetual Wizard
unity
desert
procedural generation
shader
graphics
video game development
Written by
Juan M. Fornos, Mauricio Eguía
Introduction to Unity ECS (Entity Component System) and Job System
October 1, 2018
Last modified: November 13, 2018
In this blog post we get our hands on Unity ECS (Entity Component System), Job System, and implement Conway’s Game of Life with three different approaches: classic, hybrid and pure ECS. This way you can have a concrete example with a smooth transition from the classic implementation to pure ECS.
unity
ecs
entity component system
job system
performance
video game development
Written by
Juan M. Fornos, Mauricio Eguía
Get in touch
hoot@wiseshards.com
Jobs
Sign up for our newsletter to hear about our projects and secrets!
Sign me up